Showing posts with label graphic designer. Show all posts
Showing posts with label graphic designer. Show all posts
Tuesday, April 17, 2012
Graphic Design Resume – 20 Creative Sample Resumes
You’ll spend half of your time as a designer impressing clients – or trying to, at least. To achieve that, you can show a portfolio containing your best work. But why not take it up a notch? Why not create a fancy and unique resume? If getting noticed is the objective, then you should aim to excite employers right from the get-go.
I know gimmicky resumes might not sit well with some of you and you do have to question the practicality of passing these around from one interview to another. However, if I was applying for a job where creativity is a huge factor, I’d rather march into human resources with one of these in hand and take comfort in the fact that I’ll be remembered when it counts.
That said, here’s a collection of creative and fun resumes to inspire and get your juices flowing. If you want to know more about the concept behind a particular resume, click on the image to see the original source.
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3 Worst Freelance Designer Decisions You Can Make
The other day I did a piece on the three best freelance designer decisions you can make. Now, I’m following it up with the three worst freelance designer decisions you can make.
Keep in mind that I’m leaving obvious items off the list, such as copyright infringement and jumping off a cliff if a client complains, but including poor decisions freelance graphic designers make every day that jeopardize their careers and could spell doom for their businesses. In addition, I’ve avoided stating the opposites of the three best decisions you can make, since “double your fee” and “charge too little” seem a bit redundant.
Getting too comfortable
Ever hit a streak when steady client work is pouring in, you’re landing year-long contracts, and repeat business is so good you don’t have to look for new clients? I call it the Comfort Zone, and it’s a good feeling. But when you get too comfortable, you risk everything because you’re not sewing the seeds of new business.
Many say the freelance life is feast or famine, and getting too comfortable when things are going great means you’re setting yourself up for frustration when things settle down. Continually market your business, and even lulls in activity will be fruitful.
Refusing help
It’s great to have pride in your work, but too much pride can limit your profit potential and threaten your business. When you’re in the Comfort Zone, it can be easy to justify not looking for extra work because you don’t have time to take it on. Thus, you’re limited by what you – and you only – can accomplish. But when you’re open to contracting talented help to handle overflow, you can grow your business exponentially. Remember that every client you turn away is a client you can’t get back when business is slow.
Knowing everything
Think everything you need to know about graphic design you learned in college? Then you’re severely limiting your ability to compete in an ever-evolving marketplace. Always learn new techniques, stay abreast of new trends, and study others’ work. You’ll stay relevant and cutting edge while other struggle to keep up with archaic design styles.
What’s more, make a concerted effort to understand how graphic design plays into your clients’ overall goals. Remember that if your clients wanted a beautiful piece of art, they’d go to an art store. What they want, at least in most cases, is for you to create a design that will help them land sales. Understand how colors, contrast, layouts, font styling, and other design elements motivate customers in order to craft designs that not only look great, but also generate sales. Doing so will keep your customers ecstatic about your work and you in business for a very long time.
About the Author:
Source
Keep in mind that I’m leaving obvious items off the list, such as copyright infringement and jumping off a cliff if a client complains, but including poor decisions freelance graphic designers make every day that jeopardize their careers and could spell doom for their businesses. In addition, I’ve avoided stating the opposites of the three best decisions you can make, since “double your fee” and “charge too little” seem a bit redundant.
Getting too comfortable
Ever hit a streak when steady client work is pouring in, you’re landing year-long contracts, and repeat business is so good you don’t have to look for new clients? I call it the Comfort Zone, and it’s a good feeling. But when you get too comfortable, you risk everything because you’re not sewing the seeds of new business.
Many say the freelance life is feast or famine, and getting too comfortable when things are going great means you’re setting yourself up for frustration when things settle down. Continually market your business, and even lulls in activity will be fruitful.
Refusing help
It’s great to have pride in your work, but too much pride can limit your profit potential and threaten your business. When you’re in the Comfort Zone, it can be easy to justify not looking for extra work because you don’t have time to take it on. Thus, you’re limited by what you – and you only – can accomplish. But when you’re open to contracting talented help to handle overflow, you can grow your business exponentially. Remember that every client you turn away is a client you can’t get back when business is slow.
Knowing everything
Think everything you need to know about graphic design you learned in college? Then you’re severely limiting your ability to compete in an ever-evolving marketplace. Always learn new techniques, stay abreast of new trends, and study others’ work. You’ll stay relevant and cutting edge while other struggle to keep up with archaic design styles.
What’s more, make a concerted effort to understand how graphic design plays into your clients’ overall goals. Remember that if your clients wanted a beautiful piece of art, they’d go to an art store. What they want, at least in most cases, is for you to create a design that will help them land sales. Understand how colors, contrast, layouts, font styling, and other design elements motivate customers in order to craft designs that not only look great, but also generate sales. Doing so will keep your customers ecstatic about your work and you in business for a very long time.
About the Author:
|
Source
Typical Freelance Graphic Design Process
| Social Graphic Designer (Photo credit: Filimonas) |
Every freelance graphic designer operates their business differently, but in most cases follows the same general process as below. The information provided herein is based on my own experience as a freelance graphic designer, and can be used to set the basis for your own operations or to give clients a better insight into your typical design process.
Request for Quote
Before a project/job can begin, some form of introduction has to be made between the client and designer. It can go both ways: the designer submitting a project proposal, resume or portfolio for the client’s consideration or vice versa, the client submitting a request for quote, project brief, etc. This can be accomplished in any number of ways but most typically is either through an email, a website form, a phone call or an in-person meeting.
Estimate
If the cost of the project hasn’t been set by the client (i.e. in a job advertisement, project brief, etc.), generally the designer will review the project specifications and supply a reasonable estimate based on: the information submitted by the client during the introductory phase and their own rates and terms of service.
Contracts
An experienced designer knows better than to offer a service without the security of a contract to protect them. Typically the contract will cover all the basis of the designer’s working operations including: costs of services, deadlines, ownership, payment terms and so on. Always read and understand the contract fully before signing!
Deposits / Upfront Payments
Most designers require some form of upfront payment, generally 10-50% of the estimated project cost, and will expect it to be paid before any service is provided. This not only protects the designer in the event the client cancels after work has been provided, but also signals to the designer that the client is serious about following through with the project. In many cases, this initial deposit is retained by the designer (i.e. it won’t be refunded to the client).
Concepts
Once all the paperwork and upfront payments are out of the way, the designer will then get to work by producing “concept ideas” based on the client’s requests. Generally these are sketches, mock-ups or what the designer believes the final design should look like (in rough form). Most designers provide 1-5 initial concept ideas. Providing the client with too many concepts could complicate and drag on the project for longer than initially projected – the client won’t like being billed more than the estimated cost.
Revisions
Generally the client will take a few days to mull over the concepts provided by the designer and choose one or two to modify or revise into what they want the final design to be. Some designers limit the amount of revisions that can be made in order to streamline the project to completion; while others provide unlimited amounts of revisions. If you have a picky client that likes to make change after change; a friendly reminder that they will go over-budget if they proceed to make any more changes and/or that their requested changes will be billed as a “redesign” (therefore needing a new set of contracts and payments) will help them make up their mind quicker, so you can get on with the design process.
Final Design
Once the client is satisfied with the concept idea that they’ve revised, its time for the designer to finalize the design – that is to clean up the artwork, prepare files for output, and compiling all the finished files to send to the client after final payment.
Final Payment
Before the designer releases the final design to the client a final payment is typically due for all the expenses incurred for the project; generally excluding the initial payment. Once all payments have been made, the designer will then send the final design along with any transfer of rights to the client. The client will then go on to use the files in the manner specified by the designer or as arranged for the project. Generally at this point the project is considered finished and the client and designer go their separate ways.
After Project Expenses
For projects where the content is licensed, sometimes the client will have to continue making payments to the designer for use of the design/material well into the future. Other times the client may return to the designer months or years later asking for a revision or change to the design; in most cases the designer will charge their then standard rate/terms for the service regardless of what the original rate was.
Source
Tuesday, April 3, 2012
Designing Style Guidelines For Brands And Websites
A website is never done. Everyone has worked on a project that changed so much after it launched that they no longer wanted it in their portfolio. One way to help those who take over your projects is to produce a style guide.
Edward Tufte once said: “Great design is not democratic; it comes from great designers. If the standard is lousy, then develop another standard.” Although there’s no stopping some clients from making their website awful, by creating a style guide, you’re effectively establishing rules for those who take over from you.
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Sunday, April 1, 2012
Ask a Madman: My Client Wants Me to Copy a Design
Whether it happens in a corporate conference room or in a startup client’s office (read: Starbucks), at some point in your career, someone is going to ignore your sketches and ideas and say, “Here’s a site I like. I want one designed just like this!” A bruised ego is bad enough, but knowing where to draw the line between inspiration and theft is even tougher.
There are times we need to just give in to clients—it is a service industry, after all. As an old teacher once said to me: “If you’re a designer, you will have to follow instructions and inane wishes of clients. If you want to be an artist, then paint pictures.”
It sticks in my mind because at the time he was strangling me while other students tried to pry his hands from my throat. My arguments about creativity and self-respect were naïve… and aggravating, judging by the teacher’s attempt to murder me. I’m still reminded by peers that the wishes of the client are of utmost importance in our line of work.
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Saturday, March 31, 2012
Alberto Seveso
Alberto Seveso is a graphic designer and illustrator from Italy who has simply created a fantastic style by mixing colourful vectors with black and white photos known as “sperm shaping”. It’s very hard to look at his work and not say WOW.
Can you tell us how you started and discovered that you wanted be a designer?
I was born in Milan 30 years ago, but I have lived for more than 20 in the marvellous Sardinia Island; today I live in Rome, where I work with some agencies.
I did not study design, and I had no classes; I think this job doesn’t require a degree, even if design schools are very important.
My passion for graphics was born about 15 years ago, when I had an Amiga 1200 and Delux Paint, that I loved so much, but I switched to PC when a friend showed me the potentials of Photoshop: I was astonished and I understood the power of that software (I know what you’re thinking right now, but no, this is not a commercial, I actually switched to PC due to photoshop). From that moment on, I started to go in for my today’s job.
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Lessons From Swiss Style Graphic Design
Also known as International Style, the Swiss Style does not simply describe a style of graphic design made in Switzerland. It became famous through the art of very talented Swiss graphic designers, but it emerged in Russia, Germany and Netherlands in the 1920’s. This style in art, architecture and culture became an ‘international’ style after 1950’s and it was produced by artists all around the globe. Despite that, people still refer to it as the Swiss Style or the Swiss Legacy.
This progressive, radical movement in graphic design is not concerned with the graphic design in Switzerland, but rather with the new style that had been proposed, attacked and defended in the 1920s in Switzerland. Keen attention to detail, precision, craft skills, system of education and technical training, a high standard of printing as well as a clear refined and inventive lettering and typoraphy laid out a foundation for a new movement that has been exported worldwide in 1960s to become an international style.
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Friday, March 30, 2012
How To Gracefully Fire a Client
Clients come in many varieties. Some are thoughtful, professional, cooperative and ALWAYS pay on time. Then there are the other ones. When a client goes beyond “difficult,” to being such a burden on your resources that your other clients suffer, then you may have no choice but to cut the cord. There are many legitimate reasons to end a client relationship, including non-payment, poor communication, client procrastination, and plain old-fashioned disrespectful behavior. Sometimes these situations can be solved with a little conversation, sometimes they can’t. For the purposes of this article, we will assume that you have already decided that you no longer want to work with your client. In that case, here is my action plan to gracefully bow out of a client relationship at any stage of the project.
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Can a Font Help a City Make a Comeback?
Around the world, only a few hundred people make a living as fulltime typeface designers. Two of them happen to live in Chattanooga, Tennessee, population 167,000, where they've embarked on an ambitious project to distill the city's artistic and entrepreneurial spirit into a font called Chatype. The goal is to help the city and its businesses forge a distinct and cohesive identity through custom typeface, sending a visual message to the world that Chattanooga—a rapidly growing city in the midst of a creative renaissance—is “more than just your average Southern town.”
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Tuesday, March 27, 2012
Graphic Design Icons - Lestor Beall
Pioneering American designer in modernist graphic design, Lester Beall
believed that designer’s creativity should be present at every step of
the process. Beall said, “the designer’s role in the development,
application and protection of the trademark may be described as
pre-creative, creative and post-creative.” Born in Kansas, Missouri at
the beginning of the 20th century, Lester Beall grew up to succeed in a
dazzling design career that lasted 44 years.
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Friday, March 23, 2012
14 Great Ads By The Real Mad Men, And What Drove All That Cleverness
From 1945 to the late 1960s the advertising business evolved rapidly,
first reflecting and then boldly redefining the ways Americans thought
and bought. Advertising had stagnated during the war years of 1941–45 as
the nation focused on patriotism and productivity. Once peace was at
hand, advertising resumed at an accelerated pace—selling products and
optimism to returning soldiers and war workers, an expanding middle
class who craved material rewards after enduring economic depression and
a world war. As America’s gross national product rose, from around $100
billion in 1940 to $300 billion in 1950 and more than $500 billion in
1960, the business of selling to America was serious.
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Saturday, June 9, 2007
Cover Letters for Graphic Designers
Why are cover letters so important? They provide the prospective employer with a brief review of your skills and abilities in the form of a letter. Letters are written much differently than resumes and can have a lasting impact on the reader. The best news is that writing one it isn't that hard, especially if you have already written your resume.
If you are wondering whether you need a cover letter or not, the answer is "yes". Employers are expecting a cover letter, but more important than that, you have an extra page to sell yourself if you write one. Even if you are an excellent Graphic Designer, you still need to convince the employer that you are worthy of a job.
According to the Bureau of Labor Statistics, "Among the five design occupations, graphic designers are expected to have the most new jobs through 2014; however, job seekers are expected to face keen competition for available positions."
What does that mean? It means there are design positions available, but you are going to have to work hard to get the really great jobs.
One other note of interest: "Many talented individuals are attracted to careers as graphic designers. Individuals with a bachelor's degree and knowledge of computer design software, particularly those with Web site design and animation experience, will have the best opportunities." That is also according to the BLS.
Graphic Designers, generally speaking, are in a good labor market right now. That's wonderful news, certainly. You should not encounter difficulties in obtaining work.
What about that awesome position with the top salary that you have your eye on, though? Do you think the competition for that position will be greater? You bet it will. That means your credentials will have to be presented in the best light possible if you are to get the job offer. So, how do you write a great cover letter?
The cover letter builds on the resume and leads the employer toward it. Its goal is to get the employer excited about the resume. It is a sales tool, just like the resume is. Sell yourself in a compelling and exciting way. Inject energy and let your best qualities reach the employer through carefully written examples and anecdotes. Don't just state what you are capable of, show the employer what you have done in the past with vibrant language that attracts and invites the employer to want to know more.
You are a part of a significant sector of the labor market. You have to be your very best to get the great jobs. What skills and abilities do you have that you can offer the employer – and – how can you do so in a way that makes the employer pick up the phone and call you for an interview? Be personable, but professional at the same time.
Let your cover letter generate interest in your resume, then let your resume grab the employer's attention so that you are invited in for a face to face meeting.
A cover letter isn't likely to persuade an employer to grant you an interview on its own, but it is part of the whole package that WILL encourage an employer to want to get to know you better. Make it an exciting and enjoyable read and you will find yourself being offered the Graphic Designer position you apply for.
Author:
Carla Vaughan, Owner/Webmaster Professional-Resume-Example.com
Carla is the owner of Professional-Resume-Example.com, a web site devoted to assisting candidates in the job-search process. She holds a B.S. in Business from Southern Illinois University and has authored several books.
For more information about cover letters, follow this link: Amazing Cover Letters
If you are wondering whether you need a cover letter or not, the answer is "yes". Employers are expecting a cover letter, but more important than that, you have an extra page to sell yourself if you write one. Even if you are an excellent Graphic Designer, you still need to convince the employer that you are worthy of a job.
According to the Bureau of Labor Statistics, "Among the five design occupations, graphic designers are expected to have the most new jobs through 2014; however, job seekers are expected to face keen competition for available positions."
What does that mean? It means there are design positions available, but you are going to have to work hard to get the really great jobs.
One other note of interest: "Many talented individuals are attracted to careers as graphic designers. Individuals with a bachelor's degree and knowledge of computer design software, particularly those with Web site design and animation experience, will have the best opportunities." That is also according to the BLS.
Graphic Designers, generally speaking, are in a good labor market right now. That's wonderful news, certainly. You should not encounter difficulties in obtaining work.
What about that awesome position with the top salary that you have your eye on, though? Do you think the competition for that position will be greater? You bet it will. That means your credentials will have to be presented in the best light possible if you are to get the job offer. So, how do you write a great cover letter?
The cover letter builds on the resume and leads the employer toward it. Its goal is to get the employer excited about the resume. It is a sales tool, just like the resume is. Sell yourself in a compelling and exciting way. Inject energy and let your best qualities reach the employer through carefully written examples and anecdotes. Don't just state what you are capable of, show the employer what you have done in the past with vibrant language that attracts and invites the employer to want to know more.
You are a part of a significant sector of the labor market. You have to be your very best to get the great jobs. What skills and abilities do you have that you can offer the employer – and – how can you do so in a way that makes the employer pick up the phone and call you for an interview? Be personable, but professional at the same time.
Let your cover letter generate interest in your resume, then let your resume grab the employer's attention so that you are invited in for a face to face meeting.
A cover letter isn't likely to persuade an employer to grant you an interview on its own, but it is part of the whole package that WILL encourage an employer to want to get to know you better. Make it an exciting and enjoyable read and you will find yourself being offered the Graphic Designer position you apply for.
Author:
Carla Vaughan, Owner/Webmaster Professional-Resume-Example.com
Carla is the owner of Professional-Resume-Example.com, a web site devoted to assisting candidates in the job-search process. She holds a B.S. in Business from Southern Illinois University and has authored several books.
For more information about cover letters, follow this link: Amazing Cover Letters
Thursday, April 26, 2007
Graphic Design Careers
If you think you are a person who could combine your artistic skill and your writing ability, you might try graphic designer as your occupation and become the professional one. A graphic designer has to be able to deliver the message effectively to targeted audiences or readers. That is the main job, because if the messages are not delivered very well, then no matter how artistic the design is, it would be useless.
Graphic design is an important marketing tool to create good images of the products or the company. Just take a look around you, whatever you see is, there is graphic design jobs involved. From logo, print ad, magazines, and many others.
Think about this, you are now reading this article on your monitor, right?! There are so many brands out there. Whatever decision you have made when you bought your monitor, I’m sure you believe that the product is the good one. That is because the company has already done a good job to market, advertise and sell their products. It is graphic designers’ responsibility to create a good image of the products along with the marketing and branding team.
As a graphic designer, you have to be able to dig in and explore your creativity and always come up with fresh ideas in order to produce the best graphic design and branding quality. Do some researches, find any information from their competitors, get the existing brochures (if any) and discuss it with your client. Ask what your clients really want and give them some alternative designs to choose.
There are some options working on graphic design field. You could focus on printed matter, web design or even on TV Commercials. It is possible for you to choose whether working on advertising agency or working by yourself as a freelance graphic designer. Working as a freelancer would give you more flexibility, while working on agency would give you steady income.
In fact, the options are almost unlimited. You could specialized on packaging if you think you are good at it, focusing on logo design is not a bad idea either.
If you like music, you can concentrate on music industry. That would be easier for you to explore your creativity when you are “in love” with the product. Specializing on CD cover design would be another interesting challenge.
Those are only a few alternative graphic design jobs that you could consider as your occupation for living. I’m sure you could come up with your own ideas.
Graphic design jobs is a promising career, considering that no matter how big or small the company is, it would need a good graphic designers to promote and sell their products.
Author
© Anton Ardjanggi, April 2007
Graphic design is an important marketing tool to create good images of the products or the company. Just take a look around you, whatever you see is, there is graphic design jobs involved. From logo, print ad, magazines, and many others.
Think about this, you are now reading this article on your monitor, right?! There are so many brands out there. Whatever decision you have made when you bought your monitor, I’m sure you believe that the product is the good one. That is because the company has already done a good job to market, advertise and sell their products. It is graphic designers’ responsibility to create a good image of the products along with the marketing and branding team.
As a graphic designer, you have to be able to dig in and explore your creativity and always come up with fresh ideas in order to produce the best graphic design and branding quality. Do some researches, find any information from their competitors, get the existing brochures (if any) and discuss it with your client. Ask what your clients really want and give them some alternative designs to choose.
There are some options working on graphic design field. You could focus on printed matter, web design or even on TV Commercials. It is possible for you to choose whether working on advertising agency or working by yourself as a freelance graphic designer. Working as a freelancer would give you more flexibility, while working on agency would give you steady income.
In fact, the options are almost unlimited. You could specialized on packaging if you think you are good at it, focusing on logo design is not a bad idea either.
If you like music, you can concentrate on music industry. That would be easier for you to explore your creativity when you are “in love” with the product. Specializing on CD cover design would be another interesting challenge.
Those are only a few alternative graphic design jobs that you could consider as your occupation for living. I’m sure you could come up with your own ideas.
Graphic design jobs is a promising career, considering that no matter how big or small the company is, it would need a good graphic designers to promote and sell their products.
Author
© Anton Ardjanggi, April 2007
Monday, April 23, 2007
Freelancers and Freelance Website Design
Freelance website design is the act of hiring a freelancer to design your website. Many webmasters all over the internet are doing just that. Hiring a freelancer is often cheaper and even sometimes faster and more reliable than hiring an establish design company. A freelancer is in business for himself or herself, they have a whole lot more to lose by losing you as a client, more so than an established company.
When you need freelance website design one disadvantage to hiring a freelancer over a company is that you may need to find several different freelancers to finish the website. While a freelance web designer will be able to take care of the design and graphic aspect of your website, they may not have the skills to take care of the technical aspects of a website. Furthermore, you might be able to find a graphic designer to take care of logos, headers, and buttons, but the overall design of the website might not be in their skill set.
Both of these situations will require a separate freelancer. Now it is not as bad as it sounds. You might find freelance website design in one very skilled and experience person or you might find a graphic designer who has a deal with another freelancer on the technical side of things. Either way you can get the job done.
Freelance website design is probably the most popular choice for business owners all over the world. However, you want to make sure the designer is experienced and has proof of their experience in references and samples. You never want to hire a freelancer that cannot provide you with verifiable samples of their work.
Now when it comes to budget, a freelancer will be cheaper, but you should be willing and able to pay for quality. Keep in mind you get what you pay for. If you expect to pay $50 for freelance website design, you should also expect to get your $50 worth and nothing more. This could result in a poor design that you simply are not pleased with. I once read somewhere a freelancer said, “If a client says they want cheap, fast, and quality, I tell him to choose two. I can provide cheap and fast, but I cannot combine it with quality.”
Keep in mind freelance website design takes time and talent, you should be willing to provide a good price for both.
Article Source: http://www.kokkada.com
To find a freelance website design specialist visit: www.unlimitedfreelancers.com today.
When you need freelance website design one disadvantage to hiring a freelancer over a company is that you may need to find several different freelancers to finish the website. While a freelance web designer will be able to take care of the design and graphic aspect of your website, they may not have the skills to take care of the technical aspects of a website. Furthermore, you might be able to find a graphic designer to take care of logos, headers, and buttons, but the overall design of the website might not be in their skill set.
Both of these situations will require a separate freelancer. Now it is not as bad as it sounds. You might find freelance website design in one very skilled and experience person or you might find a graphic designer who has a deal with another freelancer on the technical side of things. Either way you can get the job done.
Freelance website design is probably the most popular choice for business owners all over the world. However, you want to make sure the designer is experienced and has proof of their experience in references and samples. You never want to hire a freelancer that cannot provide you with verifiable samples of their work.
Now when it comes to budget, a freelancer will be cheaper, but you should be willing and able to pay for quality. Keep in mind you get what you pay for. If you expect to pay $50 for freelance website design, you should also expect to get your $50 worth and nothing more. This could result in a poor design that you simply are not pleased with. I once read somewhere a freelancer said, “If a client says they want cheap, fast, and quality, I tell him to choose two. I can provide cheap and fast, but I cannot combine it with quality.”
Keep in mind freelance website design takes time and talent, you should be willing to provide a good price for both.
Article Source: http://www.kokkada.com
To find a freelance website design specialist visit: www.unlimitedfreelancers.com today.
Monday, March 19, 2007
designing a Graphic Design Portfolio
Graphic design is the art of combining design principles, technology and ingenuity to arrive at solutions for a variety of visual communication needs. It is used in making business cards, logos, movie title graphics, websites, user manuals and signage. An attractive graphic design enhances visibility of the product and generates revenue for the client. Therefore, the graphic designer is an important member of the core team working on the campaign.
Most clients would need proof of one’s designing abilities. It is not as much about the list of former clients or award-winning work done before. It is about what the designer is capable of. Hence, every designer needs to compile his design solutions into a portfolio. The portfolio should be put together with care. It is like the business card for a designer.
The potential client is more interested in knowing whether you have the skill to translate his design needs into an effective campaign rather than your list of qualifications. The portfolio should, therefore, reflect the type of work you are comfortable in doing. A beginner or a person who does not work with many clients may not have much to show. In such a case, it is better to include most of the designs, which the person has done in the past.
The most important aspect of compiling the portfolio is to decide the pieces that would go into it. If you do not have many products to show, then it is better to include work, which you had done for friends. As we said before, clients are not concerned about who hired you before. They are just interested in knowing what kind of design capabilities you possess. For a newcomer or a freelancer, there could be possibilities of work done for close family, community organizations and friends. It is wise to accommodate such pieces in your portfolio. They reveal the ability to come up with acceptable solutions within budgetary constraints.
The portfolio should contain actual samples. For example, include brochures, fliers, book covers etc. On every project, obtain one or two copies for sample or portfolio use. File it away neatly. If your work was part of a larger design, such as illustrations in a book, include only those pages, by tearing them off. In case, you are not able to obtain originals, take printouts from your digital files or photocopies. More and more designers work in the area of web design. Include screen shots and high-resolution print outs from the website.
Once the pieces are chosen, one has to assemble them in a portfolio case. The case should accentuate the work rather than distract from it. Size of the case depends on the size of the materials. Place your best work at the beginning and at the end. You can also arrange according to clients or skill types. Always update your portfolio as you complete new projects.
A well-thought out and neatly presented portfolio is the first step towards establishing your business credentials. It indicates your methodical approach and makes you dependable in the eyes of prospective clients.
Author: Vincent Platania
We have a professional team of graphic designers that possess artistic ability and creative thinking for designing eye catching graphic design. Visit Graphic Design
Friday, March 9, 2007
difficult clients and How to Handle Them
Kerry has done a terrific job of defining some of the major aspects of a difficult client. In the spirit of being proactive, I thought I would take a stab at providing some solutions to these problems:
problem: pay very little, yet be the most demanding.
solution: increase your hourly rate/standard project fees to accommodate for the “hand-holding” that you might have to do on a project. The funny thing is that when you raise your prices, it creates an image of quality in the eyes of your client.
problem: dabble in design (mess around in Photoshop), and call it expert experience.
solution: You are the expert in design, but you must be cognizant that your client is the expert at what they do. If your client hands you a rough design, it is not because they want to pay you less of take over your job, instead it is usually because the client feels so compelled to visually articulate what they know so much about. Sometimes this does help so don’t automatically brush the client off and act as if they have nothing to contribute.
problem: have unreasonable deadlines, and wonder why they should pay you.
solution: Always, always, always define the major milestones and payment details in a contract before any work is done. Every contract that you have should state how much you will be paid, when you will be paid (thirds is typical - 1/3 up front, 1/3 half way, and 1/3 on delivery), and who will pay you (large corps often have a long method of payment approvals - define it early and save the hassle of tracking it down for the next two months).
problem: hold little regard for the graphic design profession.
solution: Build up your clients respect of graphic design by providing them with materials such as “Good Design Is Good Business” or AIGA’s Client Guide to Design. You must also be willing to accept the fact that some clients won’t respect you at the end of the day - so if this is the case then you need to seriously think about letting your client to make room for another client that will appreciate your talents.
problem: have no clue what designers do, and are unwilling to learn.
solution: This problem is very similar to the previous, but we should also acknowledge that often a client doesn’t want to learn what we do because they do not have the time to. It is in our interest to inform the client of what we will do for them right from the start. Make sure you always outline the exact services you will be providing in a contract. Also, make sure it is written in layman’s terms so anyone can comprehend it. Much too often we get caught up in using esoteric words that go right over our clients heads - which only makes them frustrated and annoyed.
problem: expect designers to read their minds, and get angry when you don’t.
solution: We are not mind readers, but we are communication experts. It is our job, as the designer, to extract all of the information we need from the client to provide the right solution to their communication problem. If the designer is not solving the solution, then they have not asked enough questions to make sure that they understand the problem. Likewise, we also have to be open to the fact that there may be multiple problems that can’t all be fixed with one, nicely packaged, solution.
problem: bring unknown others into the design process, and let them make approvals.
solution: At the beginning of a project the designer and the client should designate one contact on both ends that will handle ALL communication between the two parties. The designer will like this because it keeps them from getting a barrage of messages from all different directions, and the client will like it because it allows them to get all of their project updates from one person. You’ll find that designating one person at both companies will also smooth out the approval process because it often forces both companies to make sure the team agrees with the feedback before sending.
problem: insist on their design vision with no input from the designer.
solution: Most clients feel they understand their product/brand better than the designer can, and for the most part, they are right. The client eats, sleeps, and breathes their product, while the designer comes in for a short period of time, examines limited information on the product/brand, and then is expected to design with the insight that they truly understand the product/brand. We should be open to hearing clients vision when it comes to the overall concept - after all, it is part of our discovery process! But we shouldn’t allow the client to “pixel push” us by directing us on the smallest nuances of our design solution. Place more emphasis on your design presentations to the client and thoroughly explain to them why you’ve created the solution you have. This will get them to comprehend exactly why that 2pt blue line is there, hopefully squashing any attempts to outright move it.
problem: have little respect for the designers time.
solution: This problem is a little more difficult to solve. First we have to define exactly what time means. We can define it as “the span it takes us to complete a project or task”, or we can define it as “period spent in meetings with the client and answering/handling correspondence from the client”. Either way we define it, you will find that the problem can be solved with one solution - be honest. Be honest with the client when you tell them how long a task/project will take. If you think it will take you a week to do, and the client keeps pressing that you get it done in two days, then be honest with them and say that two days is not possible and you will need at least one week to do it. If the client still persists then you have two options, do the rush and charge more for it (always charge more for a rush) or say “no thanks” to the client and move on. Clients will only respect our time if we respect our time - plain and simple.
problem: give nothing to the designer to work with, and wonder what’s taking so long.
solution: This goes hand in hand with “expect designers to read their minds, and get angry when you don’t” above. It is the designers job to pull as much information out of the client as possible. It is also our obligation to let the client know when they should expect to see a design. I think every designer I know has a comp and revision process they follow, but few outline when they will be administering this process with a written schedule. At the onset of the project, create a schedule that outlines your expected delivery dates, design presentation dates revision presentation dates, feedback dates and final project hand-off.
Source: http://www.graphicdefine.org/
problem: pay very little, yet be the most demanding.
solution: increase your hourly rate/standard project fees to accommodate for the “hand-holding” that you might have to do on a project. The funny thing is that when you raise your prices, it creates an image of quality in the eyes of your client.
problem: dabble in design (mess around in Photoshop), and call it expert experience.
solution: You are the expert in design, but you must be cognizant that your client is the expert at what they do. If your client hands you a rough design, it is not because they want to pay you less of take over your job, instead it is usually because the client feels so compelled to visually articulate what they know so much about. Sometimes this does help so don’t automatically brush the client off and act as if they have nothing to contribute.
problem: have unreasonable deadlines, and wonder why they should pay you.
solution: Always, always, always define the major milestones and payment details in a contract before any work is done. Every contract that you have should state how much you will be paid, when you will be paid (thirds is typical - 1/3 up front, 1/3 half way, and 1/3 on delivery), and who will pay you (large corps often have a long method of payment approvals - define it early and save the hassle of tracking it down for the next two months).
problem: hold little regard for the graphic design profession.
solution: Build up your clients respect of graphic design by providing them with materials such as “Good Design Is Good Business” or AIGA’s Client Guide to Design. You must also be willing to accept the fact that some clients won’t respect you at the end of the day - so if this is the case then you need to seriously think about letting your client to make room for another client that will appreciate your talents.
problem: have no clue what designers do, and are unwilling to learn.
solution: This problem is very similar to the previous, but we should also acknowledge that often a client doesn’t want to learn what we do because they do not have the time to. It is in our interest to inform the client of what we will do for them right from the start. Make sure you always outline the exact services you will be providing in a contract. Also, make sure it is written in layman’s terms so anyone can comprehend it. Much too often we get caught up in using esoteric words that go right over our clients heads - which only makes them frustrated and annoyed.
problem: expect designers to read their minds, and get angry when you don’t.
solution: We are not mind readers, but we are communication experts. It is our job, as the designer, to extract all of the information we need from the client to provide the right solution to their communication problem. If the designer is not solving the solution, then they have not asked enough questions to make sure that they understand the problem. Likewise, we also have to be open to the fact that there may be multiple problems that can’t all be fixed with one, nicely packaged, solution.
problem: bring unknown others into the design process, and let them make approvals.
solution: At the beginning of a project the designer and the client should designate one contact on both ends that will handle ALL communication between the two parties. The designer will like this because it keeps them from getting a barrage of messages from all different directions, and the client will like it because it allows them to get all of their project updates from one person. You’ll find that designating one person at both companies will also smooth out the approval process because it often forces both companies to make sure the team agrees with the feedback before sending.
problem: insist on their design vision with no input from the designer.
solution: Most clients feel they understand their product/brand better than the designer can, and for the most part, they are right. The client eats, sleeps, and breathes their product, while the designer comes in for a short period of time, examines limited information on the product/brand, and then is expected to design with the insight that they truly understand the product/brand. We should be open to hearing clients vision when it comes to the overall concept - after all, it is part of our discovery process! But we shouldn’t allow the client to “pixel push” us by directing us on the smallest nuances of our design solution. Place more emphasis on your design presentations to the client and thoroughly explain to them why you’ve created the solution you have. This will get them to comprehend exactly why that 2pt blue line is there, hopefully squashing any attempts to outright move it.
problem: have little respect for the designers time.
solution: This problem is a little more difficult to solve. First we have to define exactly what time means. We can define it as “the span it takes us to complete a project or task”, or we can define it as “period spent in meetings with the client and answering/handling correspondence from the client”. Either way we define it, you will find that the problem can be solved with one solution - be honest. Be honest with the client when you tell them how long a task/project will take. If you think it will take you a week to do, and the client keeps pressing that you get it done in two days, then be honest with them and say that two days is not possible and you will need at least one week to do it. If the client still persists then you have two options, do the rush and charge more for it (always charge more for a rush) or say “no thanks” to the client and move on. Clients will only respect our time if we respect our time - plain and simple.
problem: give nothing to the designer to work with, and wonder what’s taking so long.
solution: This goes hand in hand with “expect designers to read their minds, and get angry when you don’t” above. It is the designers job to pull as much information out of the client as possible. It is also our obligation to let the client know when they should expect to see a design. I think every designer I know has a comp and revision process they follow, but few outline when they will be administering this process with a written schedule. At the onset of the project, create a schedule that outlines your expected delivery dates, design presentation dates revision presentation dates, feedback dates and final project hand-off.
Source: http://www.graphicdefine.org/
Saturday, March 3, 2007
career profile: Graphic Designer
What does a graphic designer do?
A graphic designer creates 2-dimensional presentations of words and pictures to communicate visual messages. There are many different avenues of graphic design, including advertising, book publishing, computer graphics, packaging, and television. Designers may also work with companies to design logos or web pages.
A graphic designer draws thumbnail sketches of ideas while considering all visual elements of design. Type, drawings, borders, color, photography, and fonts need to be manipulated to find the right combination that will suit the client's needs.
Skills
Graphic design requires creativity, artistic talent, and computer proficiency. The designer must be able to accept criticism and resolve issues. Analytical skills and business skills are very useful. The ability to work with others is an asset because designers collaborate with copywriters, executives, editors, and printers. Presentations are required in order to show work to clients and colleagues.
Work Conditions
Graphic designers work in well-lit design studios with computers. Occasionally, travel to clients or vendor locations is required. Work can be stressful due to design rejection or impending deadlines. Designers often work overtime and have less leisure time than other career fields.
Education
Employers usually require a two- or four-year degree in graphic design. It is possible to enter the field without a degree, but only with a strong portfolio of design works. A portfolio is an asset to anyone seeking employment in this field. As you are training for a job, it is important to learn the newest computer and software technology in design.
Salary
With an associates degree, a designer will start off at $21,000 - $24,000 a year. A designer with a bachelor's degree will usually earn $25,000 - $31,000 a year for entry level positions. The average income is $34,000 - $41,500 a year in small to medium sized design studios. Large firms will range from $39,500 - $52,000. Top earnings vary greatly, but managers and art directors can earn $75,000 - $150,000 a year.
Outlook
Competition is high in graphic design, but there is always a demand for artists who display outstanding talent and creativity. Employment growth is highest in web design and multimedia. Other opportunities can be found in advertising and publishing.
By: Christi Wagner / www.uwec.edu
A graphic designer creates 2-dimensional presentations of words and pictures to communicate visual messages. There are many different avenues of graphic design, including advertising, book publishing, computer graphics, packaging, and television. Designers may also work with companies to design logos or web pages.
A graphic designer draws thumbnail sketches of ideas while considering all visual elements of design. Type, drawings, borders, color, photography, and fonts need to be manipulated to find the right combination that will suit the client's needs.
Skills
Graphic design requires creativity, artistic talent, and computer proficiency. The designer must be able to accept criticism and resolve issues. Analytical skills and business skills are very useful. The ability to work with others is an asset because designers collaborate with copywriters, executives, editors, and printers. Presentations are required in order to show work to clients and colleagues.
Work Conditions
Graphic designers work in well-lit design studios with computers. Occasionally, travel to clients or vendor locations is required. Work can be stressful due to design rejection or impending deadlines. Designers often work overtime and have less leisure time than other career fields.
Education
Employers usually require a two- or four-year degree in graphic design. It is possible to enter the field without a degree, but only with a strong portfolio of design works. A portfolio is an asset to anyone seeking employment in this field. As you are training for a job, it is important to learn the newest computer and software technology in design.
Salary
With an associates degree, a designer will start off at $21,000 - $24,000 a year. A designer with a bachelor's degree will usually earn $25,000 - $31,000 a year for entry level positions. The average income is $34,000 - $41,500 a year in small to medium sized design studios. Large firms will range from $39,500 - $52,000. Top earnings vary greatly, but managers and art directors can earn $75,000 - $150,000 a year.
Outlook
Competition is high in graphic design, but there is always a demand for artists who display outstanding talent and creativity. Employment growth is highest in web design and multimedia. Other opportunities can be found in advertising and publishing.
By: Christi Wagner / www.uwec.edu
Thursday, February 15, 2007
5 ultimate graphic design mistakes- Things that graphic designers should avoid at all costs
1. Using web graphics on printed material.
With many young designers coming from a pre-dominantly web design background the transfer over from web design to traditional design for print can bring with it a multitude of design sins. Images supplied at 72dpi and crunched down to load fast on a website are going to reproduce very badly in print you can get away with small thumbnails but blowing things up to any appreciable size is going to be pushing your luck. There are a number of online sites offering free or very cheap quality hi resolution images which are a good source for suitable imagery.
2. Forgetting about or not allowing enough bleed.
A very common error is to send to print a document or flattened image that has no bleed at all. Generally speaking you should allow at least 3mm around every cut off edge. Failing to do so will give the printers no leeway and will either crop off the side of the page or give you a white border. It is always a good idea when supplying image files to save layered psd files then if things need extending or cropping you can do this on the background layer and hopefully cut down your work
3. Using obscure fonts and not embedding or outlining them for output.
We've all been guilty of this at some point and things are generally fine if you are going to be the only person accessing your artwork or documents. However if someone else needs to amend the files or use your vector logo on one of there publications. Unless you package up the used fonts, they are not going to be able to open the files correctly and some software programs may replace any unknown fonts with a default. This is a particular problem when you need to dig out stuff that was created several years previously and you no longer have your old fonts installed.
4. Supplying print ready artwork using spot colours or RGB
There are valid reasons for using spot colours in artwork, logos that need to reference particular pantone colours for example. In general design work however most print is sent through on 4 colour presses CMYK with occasional 5th colour for luminoius or metallic colour or for spot UV varnish. It is very common for lazy designers to just place rgb images into files and expect the vibrant colours seen on screen to reproduce in print.
5. Allowing design illiterate clients to lead you round the houses
The customer is always right, goes the old adage. However it is often said with gritted teeth and a sense of patience that recognizes that these morons will at some stage be handing over a fat cheque for your troubles. It is often a good idea when first submitting visuals to throw in a couple of stinkers to hopefully get them to appreciate the design you would like them to accept. There is the very real danger of course of them loving the piece of absolute arsewipe that you knocked up in five minutes to make them think you've been earning your money. Still it's a living.
Source: www.mindtap.co.uk
With many young designers coming from a pre-dominantly web design background the transfer over from web design to traditional design for print can bring with it a multitude of design sins. Images supplied at 72dpi and crunched down to load fast on a website are going to reproduce very badly in print you can get away with small thumbnails but blowing things up to any appreciable size is going to be pushing your luck. There are a number of online sites offering free or very cheap quality hi resolution images which are a good source for suitable imagery.
2. Forgetting about or not allowing enough bleed.
A very common error is to send to print a document or flattened image that has no bleed at all. Generally speaking you should allow at least 3mm around every cut off edge. Failing to do so will give the printers no leeway and will either crop off the side of the page or give you a white border. It is always a good idea when supplying image files to save layered psd files then if things need extending or cropping you can do this on the background layer and hopefully cut down your work
3. Using obscure fonts and not embedding or outlining them for output.
We've all been guilty of this at some point and things are generally fine if you are going to be the only person accessing your artwork or documents. However if someone else needs to amend the files or use your vector logo on one of there publications. Unless you package up the used fonts, they are not going to be able to open the files correctly and some software programs may replace any unknown fonts with a default. This is a particular problem when you need to dig out stuff that was created several years previously and you no longer have your old fonts installed.
4. Supplying print ready artwork using spot colours or RGB
There are valid reasons for using spot colours in artwork, logos that need to reference particular pantone colours for example. In general design work however most print is sent through on 4 colour presses CMYK with occasional 5th colour for luminoius or metallic colour or for spot UV varnish. It is very common for lazy designers to just place rgb images into files and expect the vibrant colours seen on screen to reproduce in print.
5. Allowing design illiterate clients to lead you round the houses
The customer is always right, goes the old adage. However it is often said with gritted teeth and a sense of patience that recognizes that these morons will at some stage be handing over a fat cheque for your troubles. It is often a good idea when first submitting visuals to throw in a couple of stinkers to hopefully get them to appreciate the design you would like them to accept. There is the very real danger of course of them loving the piece of absolute arsewipe that you knocked up in five minutes to make them think you've been earning your money. Still it's a living.
Source: www.mindtap.co.uk
Tuesday, February 6, 2007
the 3 Golden Rules professional Graphic Designers don't want you to know about
Ever wondered how some graphic designers always manage to produce beautiful looking designs for their brochures, website designs, logo designs? Talent...yes, it helps but there are a handful of more important things you can do that will have even complete beginners producing award winning design.
Forget everything you've ever been told about Graphic Design. There are some hard and fast things that graphic designers will insist are to be obeyed. Only use limited fonts on a design for example or never use green on a magazine or book cover as people will not buy it. Stuff and nonsense. You can pretty much do whatever you like but you must apply these STRICT GRAPHIC DESIGN RULES and you will soon be walking away with graphic design silverware.
Somewhere on the page you MUST put in a subliminal message
This can be done in a multitude of ways for example if you are producing a brochure selling wellington boots then start every paragraph spelling out 'buy our wellington boots' or better still 'you have no choice but to buy our wellington boots now get out your cheque book and buy them - NOW!' Another crafty method is to doctor images in photoshop so that on an innocent picture of a tree for example carved into the bark is a message along the lines of 'U Luv Wellington boots' You get the idea. just make sure it's hidden away on a subliminal level and watch your sales go through the roof, quite literally
You MUST include a picture of a pretty girl smiling on your document or webpage
This works for 95% of products. Put simply would you rather read and look at pictures of industrial machinery or would you rather look at a pretty girl? It's a no brainer right? Research has proven that mens brains are wired up to focus on girls smiles and of course their breasts and backsides. If you can somehow convince your client to put a naked girl on there somewhere you can pretty much laugh yourself down to the bank. However, never ever put a muscle bound hunk on any design thinking it will work conversely for womens products. Research has shown that womens brains are only wired to think of shopping for clothes and chocolate, so putting a bare chested chippendale on the cover is going to see your business go down the dumper. Unless your product is for homosexual merchandise in which case go ahead.
Shock and Awe - the guaranteed way to get your design work noticed and talked about
Perhaps the best example of this trick can be found widely used in the modern art world. Sharks in formaldahyde, unmade beds and plastic dolls melted together to sodomise each other. All these pieces of art have been much talked about and whether you find them to your taste or not are widely percieved as being breath takingly original. The same principal can and should be applied to your graphic design work or website design. Add a blood splattered severed willy in the centre of the page for example or how about using an excrement smear as a backdrop. Remember the important thing is to get people talking about your design work. Bad taste soon becomes acceptable once commonplace so be the first to do something outrageous and reap the rewards.If you remember to apply at least one or two and ideally all 3 of these golden graphic design rules there's no reason why you shouldn't be a millionaire/billionaire within one or two months. Now get creative!
By: Horatio Farquaar / www.articlesphere.com
Forget everything you've ever been told about Graphic Design. There are some hard and fast things that graphic designers will insist are to be obeyed. Only use limited fonts on a design for example or never use green on a magazine or book cover as people will not buy it. Stuff and nonsense. You can pretty much do whatever you like but you must apply these STRICT GRAPHIC DESIGN RULES and you will soon be walking away with graphic design silverware.
Somewhere on the page you MUST put in a subliminal message
This can be done in a multitude of ways for example if you are producing a brochure selling wellington boots then start every paragraph spelling out 'buy our wellington boots' or better still 'you have no choice but to buy our wellington boots now get out your cheque book and buy them - NOW!' Another crafty method is to doctor images in photoshop so that on an innocent picture of a tree for example carved into the bark is a message along the lines of 'U Luv Wellington boots' You get the idea. just make sure it's hidden away on a subliminal level and watch your sales go through the roof, quite literally
You MUST include a picture of a pretty girl smiling on your document or webpage
This works for 95% of products. Put simply would you rather read and look at pictures of industrial machinery or would you rather look at a pretty girl? It's a no brainer right? Research has proven that mens brains are wired up to focus on girls smiles and of course their breasts and backsides. If you can somehow convince your client to put a naked girl on there somewhere you can pretty much laugh yourself down to the bank. However, never ever put a muscle bound hunk on any design thinking it will work conversely for womens products. Research has shown that womens brains are only wired to think of shopping for clothes and chocolate, so putting a bare chested chippendale on the cover is going to see your business go down the dumper. Unless your product is for homosexual merchandise in which case go ahead.
Shock and Awe - the guaranteed way to get your design work noticed and talked about
Perhaps the best example of this trick can be found widely used in the modern art world. Sharks in formaldahyde, unmade beds and plastic dolls melted together to sodomise each other. All these pieces of art have been much talked about and whether you find them to your taste or not are widely percieved as being breath takingly original. The same principal can and should be applied to your graphic design work or website design. Add a blood splattered severed willy in the centre of the page for example or how about using an excrement smear as a backdrop. Remember the important thing is to get people talking about your design work. Bad taste soon becomes acceptable once commonplace so be the first to do something outrageous and reap the rewards.If you remember to apply at least one or two and ideally all 3 of these golden graphic design rules there's no reason why you shouldn't be a millionaire/billionaire within one or two months. Now get creative!
By: Horatio Farquaar / www.articlesphere.com
Friday, January 26, 2007
how to find a Trusted Graphic Design Company or Web Designer
It's long been held that trust goes a long way in building strong long term design relationships. Building all your hopes and dreams with one designer could leave you high and dry when they up their rates after you've committed to a job. So how do you go about finding a trustworthy graphic design company?
Word on the street
Some of the hippest young gunslingers are to be found hanging out in the gin palaces and opium dens of the ghetto. To the uninitiated this might seem like a frightening place to look for someone trustworthy to carry out your design brief but perservere and you may get to hear about some secret design meeting going down in the backroom of some crack festooned fleapit. Welcome to the shadowy world of the design behemoths.
Playing the field
With so many unscrupulous designers hawking their shoddy services, it pays the prudent design buyer to play off these scampa among each other. For instance one designer may be offering free lollipops with every logo design. Armed with this information, approach another design agency and see what kind of sweets you might be able to get from them in order for you to place an order. Who knows by this method of going back and forth you may be able to aquire a whole sackfull of candy at no extra cost. Sweeeeet!
Get to know your designer intimately
Mixing business with pleasure can be a dangerous pastime but when you are looking to build a long term design relationship, sometimes being bedfellows makes common sense. In much the same way as you would be unlikely to stab your husband or wife in the back (unless of course you wanted to murder your spouse in which case this makes perfect sense) it stands to reason that a designer you are regularly giving one to is probably going to be more receptive to your picky demands.
Money - the route of all evil?
So far we've discussed the psychological neccessity of maintaining a trusting relationship between designer and client. The other, sometimes neglected aspect is a sound business trust between the two parties. Ask yourself this question: is that shifty looking graphic designer going to be dipping into your wallet as soon as you're out of the room? If the answer is a probable yes then kick the devil into touch.
Listen to your heart
At the end of the day building up a trustful design relationship has to emerge from both parties. It's all very well you doubting the designers sincerity and to be fair who hasn't thought at one stage or another that a designer is ripping you off? But it's also important to trust your gut feeling about a person. There are a couple more points that you should always be aware of. Ginger haired people although renowned for their hostile nature are 99% of the time fairly honest. Blonds will steal your last penny and leave you with some hideous design work.
By: Horatio Farquaar / www.articlesphere.com
Word on the street
Some of the hippest young gunslingers are to be found hanging out in the gin palaces and opium dens of the ghetto. To the uninitiated this might seem like a frightening place to look for someone trustworthy to carry out your design brief but perservere and you may get to hear about some secret design meeting going down in the backroom of some crack festooned fleapit. Welcome to the shadowy world of the design behemoths.
Playing the field
With so many unscrupulous designers hawking their shoddy services, it pays the prudent design buyer to play off these scampa among each other. For instance one designer may be offering free lollipops with every logo design. Armed with this information, approach another design agency and see what kind of sweets you might be able to get from them in order for you to place an order. Who knows by this method of going back and forth you may be able to aquire a whole sackfull of candy at no extra cost. Sweeeeet!
Get to know your designer intimately
Mixing business with pleasure can be a dangerous pastime but when you are looking to build a long term design relationship, sometimes being bedfellows makes common sense. In much the same way as you would be unlikely to stab your husband or wife in the back (unless of course you wanted to murder your spouse in which case this makes perfect sense) it stands to reason that a designer you are regularly giving one to is probably going to be more receptive to your picky demands.
Money - the route of all evil?
So far we've discussed the psychological neccessity of maintaining a trusting relationship between designer and client. The other, sometimes neglected aspect is a sound business trust between the two parties. Ask yourself this question: is that shifty looking graphic designer going to be dipping into your wallet as soon as you're out of the room? If the answer is a probable yes then kick the devil into touch.
Listen to your heart
At the end of the day building up a trustful design relationship has to emerge from both parties. It's all very well you doubting the designers sincerity and to be fair who hasn't thought at one stage or another that a designer is ripping you off? But it's also important to trust your gut feeling about a person. There are a couple more points that you should always be aware of. Ginger haired people although renowned for their hostile nature are 99% of the time fairly honest. Blonds will steal your last penny and leave you with some hideous design work.
By: Horatio Farquaar / www.articlesphere.com
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